Hurricane Quarterstaff
System: Pathfinder | Category: Wondrous Item | Slot: Body | SRD
Key Stats
- Slot: body
- Aura: faint evocation
- Price: 7,840 gp
- Weight: 4 lbs.
- Source: Ultimate Equipment
- Base Item: quarterstaff is hollow
- Enhancement Bonus: +1
Additional Stats
| Key | Value |
|---|---|
| Cl | 3rd |
| Construction Requirements Cost | 4,220 gp |
| Name | Hurricane Quarterstaff |
| Type | item |
Description
This +1/+1 quarterstaff is hollow, drilled through with numerous tiny holes, and whistles when swung and spun. Once per day as a standard action, the wielder may spin the hurricane quarterstaff and create a gust of wind (DC 13 Fortitude negates). A monk or ninja wielding a hurricane quarterstaff can also spend 1 ki point to activate the staff's gust of wind power; the save DC when activating this power with ki is equal to 12 + the wielder's Wisdom modifier.
Raw Data
{
"cl": "3rd",
"url": "pfsrd://Ultimate Equipment/Rules/Magic Arms and Armor/Specific Magic Weapons/Hurricane Quarterstaff",
"aura": "faint evocation",
"body": "<p class=\"stat-block\">This <i>+1/+1 quarterstaff </i>is hollow, drilled through with numerous tiny holes, and whistles when swung and spun. Once per day as a standard action, the wielder may spin the <i>hurricane quarterstaff </i>and create a <i>gust of wind</i> (DC 13 Fortitude negates). A monk or ninja wielding a <i>hurricane quarterstaff </i>can also spend 1 <i>ki </i>point to activate the staff's <i>gust of wind </i>power; the save DC when activating this power with <i>ki </i>is equal to 12 + the wielder's Wisdom modifier.</p>",
"misc": {
"Construction Requirements": {
"Cost": "4,220 gp"
}
},
"name": "Hurricane Quarterstaff",
"slot": "body",
"type": "item",
"price": "7,840 gp",
"source": "Ultimate Equipment",
"weight": "4 lbs.",
"description": "<p class=\"stat-block\">This <i>+1/+1 quarterstaff </i>is hollow, drilled through with numerous tiny holes, and whistles when swung and spun. Once per day as a standard action, the wielder may spin the <i>hurricane quarterstaff </i>and create a <i>gust of wind</i> (DC 13 Fortitude negates). A monk or ninja wielding a <i>hurricane quarterstaff </i>can also spend 1 <i>ki </i>point to activate the staff's <i>gust of wind </i>power; the save DC when activating this power with <i>ki </i>is equal to 12 + the wielder's Wisdom modifier.</p>",
"_import_path": "ultimate_equipment/item"
}
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