Jellyfish Cape

System: Pathfinder | Category: Wondrous Item | Slot: Shoulders | SRD

Key Stats

Additional Stats

Key Value
Cl 7th
Construction Requirements Cost 9,600 gp
Name Jellyfish Cape
Type item

Description

This billowing white cape renders the wearer almost invisible the moment she is submerged in salt water, granting her concealment (20% miss chance) so long as she remains entirely submerged. The wearer can breathe underwater and gains a swim speed of 20 ft. While the wearer is submerged, the cape surrounds her with tiny stinging tentacles. Any creature that ends its turn adjacent to the wearer takes 1 point of electricity damage and must succeed at a DC 16 Fortitude saving throw or be sickened for 1 round. The sickened effect is a poison effect.

Raw Data

{
  "cl": "7th",
  "url": "pfsrd://Ultimate Equipment/Rules/Wondrous Items/Shoulders/Shoulders Slot Wondrous Items/Jellyfish Cape",
  "aura": "moderate transmutation",
  "body": "<p class=\"stat-block\">This billowing white cape renders the wearer almost invisible the moment she is submerged in salt water, granting her concealment (20% miss chance) so long as she remains entirely submerged. The wearer can breathe underwater and gains a swim speed of 20 ft. While the wearer is submerged, the cape surrounds her with tiny stinging tentacles. Any creature that ends its turn adjacent to the wearer takes 1 point of electricity damage and must succeed at a DC 16 Fortitude saving throw or be sickened for 1 round. The sickened effect is a poison effect.</p>",
  "misc": {
    "Construction Requirements": {
      "Cost": "9,600 gp"
    }
  },
  "name": "Jellyfish Cape",
  "slot": "shoulders",
  "type": "item",
  "price": "19,200 gp",
  "source": "Ultimate Equipment",
  "weight": "1 lb.",
  "description": "<p class=\"stat-block\">This billowing white cape renders the wearer almost invisible the moment she is submerged in salt water, granting her concealment (20% miss chance) so long as she remains entirely submerged. The wearer can breathe underwater and gains a swim speed of 20 ft. While the wearer is submerged, the cape surrounds her with tiny stinging tentacles. Any creature that ends its turn adjacent to the wearer takes 1 point of electricity damage and must succeed at a DC 16 Fortitude saving throw or be sickened for 1 round. The sickened effect is a poison effect.</p>",
  "_import_path": "ultimate_equipment/item"
}

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