Jellyfish Cape
System: Pathfinder | Category: Wondrous Item | Slot: Shoulders | SRD
Key Stats
- Slot: shoulders
- Aura: moderate transmutation
- Price: 19,200 gp
- Weight: 1 lb.
- Source: Ultimate Equipment
Additional Stats
| Key | Value |
|---|---|
| Cl | 7th |
| Construction Requirements Cost | 9,600 gp |
| Name | Jellyfish Cape |
| Type | item |
Description
This billowing white cape renders the wearer almost invisible the moment she is submerged in salt water, granting her concealment (20% miss chance) so long as she remains entirely submerged. The wearer can breathe underwater and gains a swim speed of 20 ft. While the wearer is submerged, the cape surrounds her with tiny stinging tentacles. Any creature that ends its turn adjacent to the wearer takes 1 point of electricity damage and must succeed at a DC 16 Fortitude saving throw or be sickened for 1 round. The sickened effect is a poison effect.
Raw Data
{
"cl": "7th",
"url": "pfsrd://Ultimate Equipment/Rules/Wondrous Items/Shoulders/Shoulders Slot Wondrous Items/Jellyfish Cape",
"aura": "moderate transmutation",
"body": "<p class=\"stat-block\">This billowing white cape renders the wearer almost invisible the moment she is submerged in salt water, granting her concealment (20% miss chance) so long as she remains entirely submerged. The wearer can breathe underwater and gains a swim speed of 20 ft. While the wearer is submerged, the cape surrounds her with tiny stinging tentacles. Any creature that ends its turn adjacent to the wearer takes 1 point of electricity damage and must succeed at a DC 16 Fortitude saving throw or be sickened for 1 round. The sickened effect is a poison effect.</p>",
"misc": {
"Construction Requirements": {
"Cost": "9,600 gp"
}
},
"name": "Jellyfish Cape",
"slot": "shoulders",
"type": "item",
"price": "19,200 gp",
"source": "Ultimate Equipment",
"weight": "1 lb.",
"description": "<p class=\"stat-block\">This billowing white cape renders the wearer almost invisible the moment she is submerged in salt water, granting her concealment (20% miss chance) so long as she remains entirely submerged. The wearer can breathe underwater and gains a swim speed of 20 ft. While the wearer is submerged, the cape surrounds her with tiny stinging tentacles. Any creature that ends its turn adjacent to the wearer takes 1 point of electricity damage and must succeed at a DC 16 Fortitude saving throw or be sickened for 1 round. The sickened effect is a poison effect.</p>",
"_import_path": "ultimate_equipment/item"
}
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