Jewelry
System: Pathfinder | Category: Adventuring Gear | Slot: Slotless | SRD
Key Stats
- Price: varies
- Weight: Varies
- Source: Ultimate Equipment
Additional Stats
| Key | Value |
|---|---|
| Name | Jewelry |
| Type | item |
Description
The price of jewelry varies wildly by its quality. Many cultures, particularly nomads, consciously use jewelry as a form of portable wealth, most notably with belts and bangles made from coins. A commoner's ornaments may only be worth a few copper pieces, an artisan's a few silver pieces, and a merchant's a few gold pieces, while nobles rarely wear jewelry worth less than 100 gp.
Raw Data
{
"url": "pfsrd://Ultimate Equipment/Rules/Gear/Clothing/Jewelry",
"body": "<p class=\"stat-block\">The price of jewelry varies wildly by its quality. Many cultures, particularly nomads, consciously use jewelry as a form of portable wealth, most notably with belts and bangles made from coins. A commoner's ornaments may only be worth a few copper pieces, an artisan's a few silver pieces, and a merchant's a few gold pieces, while nobles rarely wear jewelry worth less than 100 gp. </p>",
"misc": {
"null": {
"Price": "Varies",
"Gear Type": "Item"
}
},
"name": "Jewelry",
"type": "item",
"price": "varies",
"source": "Ultimate Equipment",
"weight": "Varies",
"description": "<p class=\"stat-block\">The price of jewelry varies wildly by its quality. Many cultures, particularly nomads, consciously use jewelry as a form of portable wealth, most notably with belts and bangles made from coins. A commoner's ornaments may only be worth a few copper pieces, an artisan's a few silver pieces, and a merchant's a few gold pieces, while nobles rarely wear jewelry worth less than 100 gp. </p>",
"_import_path": "ultimate_equipment/item"
}
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