Drake, Shadow

System: Pathfinder | SRD

Drake, Shadow CR 2
XP 600
CE Dragon (cold) Tiny
Init +5 ; Senses darkvision 60 ft., low-light vision; Perception +7
Defense
AC 18, touch 17, flat-footed 13 (+5 Dex, +1 natural, +2 size)
hp 22 (3d12+3)
Fort +4 Ref +8 Will +4
Immune cold, paralysis, and sleep
Weaknesses light sensitivity, vulnerable to fire
Offense
Speed 20 ft., fly 90 ft. (perfect)
Melee bite +10 (1d3–1), tail slap +5 (1d3–1)
Space 2-1/2 ft. ; Reach 0 ft. (5 ft. with tail)
Special Attacks stygian breath
CMB +6 CMD 15
Statistics
Str 9, Dex 20, Con 12, Int 11, Wis 12, Cha 16
Base Atk +3
Feats Flyby Attack, Weapon Finesse
Skills Acrobatics +8 (+4 when jumping), Disable Device +8, Fly +23, Perception +7, Sleight of Hand +8, Stealth +19
Languages Common, Draconic
SQ speed surge
Special Abilities
Shadow Blend (Su) In conditions of illumination other than bright light, a shadow drake disappears into the shadows, giving it concealment (20% miss chance). It can resume or suspend this ability as a free action.
Speed Surge (Ex) Three times per day as a swift action, a shadow drake may draw on its draconic heritage for a boost of strength and speed to take an additional move action in that round.
Stygian Breath (Su) As a standard action, a shadow drake can exhale a ball of black liquid that explodes into a cloud of frigid black mist. This attack has a range of 60 feet and deals 2d6 points of cold damage (Reflex DC 12 half) to all creatures within a 5-foot-radius spread. The mist snuffs out light sources in the area effect, extinguishing nonmagical light sources and dispelling light spells of 1st level or lower. Once a shadow drake has used its stygian breath, it cannot do so again for 1d6 rounds. The save DC is Constitution-based.
This tiny black dragonlike creature has charcoal-colored scales and shadowy wings.

Add to encounter | Back to Monsters