Erlking

System: Pathfinder | SRD

Erlking CR 18
CN Fey Medium
Init +7 ; Senses low-light vision; Perception +28
Defense
AC 34, touch 15, flat-footed 29 (+7 armor, +4 Dex, +1 dodge, +12 natural; +2 deflection vs. evil or law)
hp 270 (20d6+200); fast healing 10
Fort +15 Ref +20 Will +17
DR 10/cold iron
Immune poison
Resist acid 30, cold 30, electricity 30
Offense
Speed 70 ft., fly 90 ft. (good)
Melee +3 cold iron keen longsword +20/+20/+15 (1d8+12/17–20 plus bleed)
Ranged +3 ironwood longbow +20/+20/+15 (1d8+3/×3 plus bleed)
Special Attacks bleed (1d6), favored enemy (all humanoids +10), ironwood mastery
CMB +15 CMD 33
Statistics
Str 20, Dex 25, Con 28, Int 19, Wis 20, Cha 21
Base Atk +10
Feats Critical Focus, Disruptive, Greater Weapon Focus (longsword), Greater Weapon Specialization (longsword), Power Attack, Spellbreaker, Toughness, Vital Strike, Weapon Focus (longsword), Weapon Specialization (longsword)
Skills Acrobatics +19 (+35 when jumping), Bluff +18, Climb +12, Diplomacy +13, Fly +18, Handle Animal +15, Heal +10, Intimidate +25, Knowledge (geography) +17, Knowledge (nature) +27, Knowledge (nobility) +9, Perception +28, Perform (any one) +13, Ride +16, Sense Motive +18, Spellcraft +14, Stealth +29, Survival +15, Swim +17
Languages Common, Elven, Sylvan; speak with animals, speak with plants
SQ warrior fey
Special Abilities
Ironwood Mastery (Su) Any ironwood armor an erlking wears gains a +3 enhancement bonus, and any ironwood weapon it wields is treated as a +3 cold iron keen weapon.
Warrior Fey (Ex) An erlking counts as a 20th-level fighter for all abilities and effects requiring fighter levels.
Birdlike wings covered with autumnal leaves instead of feathers extend from the back of this regal, elf-like humanoid.

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