Formian Taskmaster

System: Pathfinder | SRD

Formian Taskmaster CR 7
LN Monstrous Humanoid Medium
Init +2 (+6 with hive mind) ; Senses blindsight 30 ft., darkvision 60 ft., hive mind; Perception +16 (+20 with hive mind)
Defense
AC 20, touch 12, flat-footed 18 (+2 Dex, +8 natural)
hp 85 (10d10+30)
Fort +6 Ref +9 Will +10
Resist sonic 10
Offense
Speed 40 ft.
Melee sting +13 (1d4+3 plus poison), 2 claws +13 (1d4+3)
Ranged dart +12/+7 (1d4+3)
Special Attacks poison
CMB +13 CMD 26 (30 vs. trip)
Statistics
Str 17, Dex 14, Con 16, Int 13, Wis 16, Cha 19
Base Atk +10
Feats Combat Casting, Point-Blank Shot, Quick Draw, Rapid Shot, Spell Focus (enchantment)
Skills Appraise +6, Bluff +9, Climb +11, Craft (armor) +9, Diplomacy +14, Perception +16 (+20 with hive mind), Sense Motive +8, Spellcraft +6
Languages Common; telepathy 120 ft.
SQ formian traits, mental motivator (20 rounds/day)
Special Abilities
Mental Motivator (Su) A formian taskmaster can inspire competence or inspire courage as a 7th-level bard (typically 20 rounds/day). The taskmaster's performance is purely mental and only affects formians from its own hive within telepathic range.
Poison (Ex) Sting—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d4 Dexterity; cure 2 consecutive saves.
Spells A formian taskmaster casts spells as a 7th-level bard. It favors enchantment and illusion spells.
This centaurlike creature is equipped with an ant's mandibles and antennae.

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