Freezing Flow
System: Pathfinder | SRD
Freezing Flow
CR 4
N
Ooze (cold, water)
Large
Init –5
;
Senses blindsense 60 ft.; Perception –5
Defense
AC 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, –1 size)
hp 47 (5d8+25)
Fort +6
Ref +3
Will –4
Immune cold, ooze traits
Weaknesses vulnerable to fire
Offense
Speed 20 ft., swim 20 ft.
Melee slam +6 (2d4+6/19–20 plus 1d6 cold and grab)
Space 10 ft.
;
Reach 5 ft.
Special Attacks constrict (2d4+6 plus 1d6 cold), jagged slam, numbing touch
CMB +8
CMD 13
Statistics
Str 18,
Dex 16,
Con 20,
Int -,
Wis 1,
Cha 1
Base Atk +3
Skills Swim +12
SQ crystalline
Special Abilities
Crystalline (Ex) As a creature of living ice, a freezing flow is difficult to discern from its surroundings in icy and snowy land environments and when in icy water. A successful DC 15 Perception check is required to notice a freezing flow in these environments. Any creature that fails to notice a freezing flow and walks into it automatically takes damage as if struck by the ooze's slam attack.
Jagged Slam (Ex) A freezing flow's slam attack is a slashing tendril of crystalline ice. It deals slashing damage instead of bludgeoning damage and has a critical range of 19-20.
Numbing Touch (Ex) Each time a freezing flow deals cold damage with its slam attack or constrict ability, the target must succeed at a DC 17 Fortitude save or be staggered with numbing cold for 1 round. The save DC is Constitution-based.
This transparent blue formation of ice is as forbidding as the serpent it resembles.