Gallowdead
System: Pathfinder | SRD
Gallowdead
CR 16
CE
Undead
Medium
Init +8
;
Senses darkvision 60 ft.; Perception +3
Defense
AC 31, touch 15, flat-footed 26 (+4 Dex, +1 dodge, +16 natural)
hp 228 (24d8+120)
Fort +13
Ref +12
Will +17
DR 10/bludgeoning
Immune cold, undead traits
Offense
Speed 30 ft.
Melee spiked chain +26/+21/+16/+11 (2d4+10/19–20 plus chains of the dead) or 2 claws +25 (2d8+7)<p class="stat-block-2"><b>Special Attack</b> chains of the dead</p>
Space 5 ft.
;
Reach 5 ft. (10 ft. with spiked chain)
Aura whispers (30 ft., DC 27)
CMB +25
CMD 40
Statistics
Str 24,
Dex 19,
Con -,
Int 11,
Wis 16,
Cha 21
Base Atk +18
Feats Bleeding Critical, Combat Reflexes, Critical Focus, Dodge, Improved Critical (spiked chain), Improved Initiative, Improved Vital Strike, Lunge, Power Attack, Step Up, Vital Strike, Weapon Focus (spiked chain)
Skills Climb +34, Escape Artist +28, Intimidate +32, Swim +31
Languages Common
Special Abilities
Aura of Whispers (Su) A gallowdead constantly whispers vile secrets and blasphemous chants. Any creature within 30 feet of a gallowdead must succeed at a DC 27 Will save or be shaken for 1d4 rounds. Already shaken creatures that fail this saving throw become nauseated by the secrets revealed. Each round, an affected creature can make a new Will save to recover from the effect—once a creature recovers from a gallowdead's whispers, it is immune to this ability for 24 hours. Each overlapping whisper aura from additional gallowdead increases the save DC by 2. This is a language-based sonic effect. The save DC is Charisma-based.
Chains of the Dead (Su) When a gallowdead uses its spiked chain, the first attack that hits a foe during the gallowdead's turn deals an extra 12d6 points of negative energy damage (Will DC 27 half). This has no effect on undead creatures. In addition, the gallowdead can make a free combat maneuver check against its target with a +4 racial bonus. If the check succeeds, the target becomes grappled, but the gallowdead doesn't gain the grappled condition. The gallowdead can make a free combat maneuver check each round to maintain its grip on the victim, but can't take any special grapple actions against the victim except the move special action. When grappling a victim in this way, the gallowdead can't attack with its spiked chain. The save DC is Charisma-based.
This skeletal horror staggers under the weight of the massive hook and chain impaling the bones of its midsection.