Gremlin, Grimple
System: Pathfinder | SRD
Gremlin, Grimple
CR 1/3
XP 135
CN
Fey
Tiny
Init +1
;
Senses low-light vision; Perception +4
Defense
AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
hp 4 (1d6+1)
Fort +1
Ref +3
Will +2
DR 2/cold iron
Offense
Speed 20 ft., climb 20 ft., fly 20 ft. (clumsy)
Melee bite +3 (1d3–4)
Ranged rock +3 (1d2–4)
Space 2-1/2 ft.
;
Reach 0 ft.
Special Attacks putrid vomit
CMB –1
CMD 5
Statistics
Str 3,
Dex 13,
Con 12,
Int 10,
Wis 11,
Cha 6
Base Atk +0
Feats Skill Focus (Stealth), Weapon FinesseB
Skills Climb +13, Fly +1, Perception +4, Sleight of Hand +5, Stealth +16, Swim +5
Languages Undercommon
SQ gremlin lice
Special Abilities
Gremlin Lice (Ex) All grimples are infested with gremlin lice. Whenever a warm-blooded creature comes in physical contact with a grimple, there is a 25% chance it contracts gremlin lice. 1d4 rounds later, the creature begins to itch. The itch proves so distracting that for the duration of the infestation, the individual takes a -1 penalty on all concentration and initiative checks. Fortunately, these annoying parasites cannot live long on non-gremlins, and only survive for 24 hours. Submersion in water or exposure to freezing temperatures also kills a gremlin lice infestation.
Putrid Vomit (Ex) Every 1d4 rounds, a grimple can spew a 30-foot line of vomit as a standard action. Treat this as a ranged touch attack with no range increment. Anyone struck must succeed at a DC 11 Fortitude save or be nauseated for 1d4 rounds. The save DC is Constitution-based.
This putrid-looking humanoid bears a disquieting resemblance to a half-starved, mange-ridden opossum.