Gremlin, Monaciello
System: Pathfinder | SRD
Gremlin, Monaciello
CR 1
XP 400
CE
Fey
Small
Init +2
;
Senses low-light vision; Perception +6
Defense
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 14 (2d6+7)
Fort +2
Ref +5
Will +4; +4 vs. divine magic
DR 5/cold iron
SR 12
Offense
Speed 30 ft.
Melee bite +4 (1d4–2), dagger +4 (1d3–2/19–20)
Aura stymie channeling (20 ft.; DC 12)
CMB –2
CMD 10
Statistics
Str 6,
Dex 15,
Con 14,
Int 11,
Wis 12,
Cha 13
Base Atk +1
Feats Skill Focus (Stealth), ToughnessB, Weapon FinesseB
Skills Bluff +6, Disable Device +8, Escape Artist +7, Perception +6, Sense Motive +6, Stealth +18 (+14 when moving)
Languages Aklo
SQ compression, magic bag
Special Abilities
Magic Bag (Su) A monaciello always carries its pouch with it. This pouch contains an extradimensional space and operates like a bag of holding (type I). If this pouch is separated from the monaciello, all of its former contents are lost, and it becomes a normal bag that contains a number of coins equal to double the treasure value of a creature of the gremlin's CR. A monaciello that loses its pouch must create a new one, a process that takes 1d4 days. Until the new pouch is finished, it remains a non-magical bag, only becoming a fully functional extradimensional space once completed.
Stymie Channeling (Su) A monaciello gremlin is surrounded by an aura of blasphemy. Any creatures channeling energy within 20 feet of a monaciello must succeed at a DC 12 Will save or be unable to channel for that round. The use is not lost, but the action is wasted.
Dressed in red robes like those of a monk, this little monster displays a sharp-toothed smile and flips a gold coin in its hand.