Iron Colossus
System: Pathfinder | SRD
Iron Colossus
CR 21
N
Construct (colossus, mythic)
Colossal
Init –1
;
Senses darkvision 60 ft., low-light vision; Perception +11
Defense
AC 39, touch 1, flat-footed 39 (–1 Dex, +38 natural, –8 size)
hp 309 (23d10+183)
Fort +9
Ref +6
Will +7
DR 10/epic
Immune construct traits, fire absorption
Offense
Speed 50 ft.
Melee flail +35/+30/+25/+20 (6d6+20/19–20) or<p class="stat-block-2">stomp +35 (6d6+30 plus pinning stomp)</p>
Ranged 2 heavy ballistae +14 (4d8/17–20/×3)
Space 30 ft.
;
Reach 30 ft.
Special Attacks mythic power (8/day, surge +1d10), mythic quickening, pinning stomp
Aura deadly fumes (30 ft.), selective antimagic aura (30 ft.)
CMB +51 (+59 sunder)
CMD 62 (68 vs. sunder)
Statistics
Str 51,
Dex 9,
Con -,
Int 5,
Wis 10,
Cha 14
Base Atk +23
Feats CleaveM, Great Cleave, Great Fortitude, Greater Sunder, Greater Vital Strike, Improved Critical (flail), Improved CriticalM (heavy ballista), Improved SunderM, Improved Vital Strike, Power Attack, Toughness, Vital StrikeM
Skills Intimidate +14, Perception +11
Languages Common
SQ alternate form, mythic creation, mythic resilience, siege tower
Special Abilities
Alternate Form (Ex) As a full-round action, an iron colossus can transform its legs into a massive, destructive track. Its speed becomes 80 ft., it can't be tripped, and it gains a trample attack that deals 4d8+30 damage. It loses its stomp attack. It can resume its base form as a full-round action.
descriptor An iron colossus emits a 30-foot-radius cloud of poisonous gas, exposing creatures that start their turn in this area.Deadly Fumes: inhaled—save Fort DC 21; frequency 1/round for 2 rounds; effect 1d4 Constitution damage and sickened; cure 1 save.
Fire Absorption (Ex) Not only is a flesh colossus immune to fire, but when targeted or hit by a spell or attack that would deal fire damage, it heals half the fire damage it would be dealt.
Selective Antimagic Aura (Su) Spells with the fire descriptor and fire effects are unaffected by this field.
Siege Tower (Ex) An iron colossus's ballistae don't provoke attacks of opportunity, and they reload themselves at the start of the colossus's turn.