Jinmenju
System: Pathfinder | SRD
Jinmenju
CR 11
N
Plant
Huge
Init +3
;
Senses all-around vision, blindsense 60 ft., low-light vision; Perception +17
Defense
AC 25, touch 7, flat-footed 25 (–1 Dex, +18 natural, –2 size)
hp 149 (13d8+91)
Fort +14
Ref +5
Will +5
Immune plant traits, poison
Offense
Speed 10 ft.
Melee bite +15 (2d6+8/19–20), 2 slams +16 (1d8+8)
Space 15 ft.
;
Reach 15 ft.
Special Attacks enticing head-fruits, intoxicating stench
Aura unsettling drone (30 ft., DC 18)
CMB +19
CMD 28
Statistics
Str 27,
Dex 8,
Con 22,
Int 7,
Wis 12,
Cha 15
Base Atk +9
Feats Combat Reflexes, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Lunge, Toughness, Weapon Focus (slam)
Skills Perception +17
Languages Common
Special Abilities
descriptor Any creature that begins its turn within 5 feet of a jinmenju must succeed at a DC 22 Will save or be magically compelled to immediately grab a head-fruit and eat it. This is a mind-affecting compulsion effect. A creature that successfully saves is immune to that jinmenju's enticing head-fruits for 24 hours. The save DC is Constitution-based. Anyone who takes a bite out of one suffers from the following effect.Head-Fruit Poison: Head-fruit—ingested; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d3 Wisdom damage and confused for 1 round; cure 2 consecutive saves. The save DC is Constitution-based.
Intoxicating Stench (Su) Once per day as a swift action, a jinmenju can cause its fruits to emit an unnaturally sweet aroma in a 60-foot spread for 6 rounds. All creatures within the area must succeed at a DC 22 Will save each round or be captivated. A captivated creature takes no actions except to approach the jinmenju via the most direct route possible. If this path leads it into a dangerous area or the jinmenju attacks it, the captivated creature receives a new saving throw. This is a mind-affecting effect. The save DC is Constitution-based.
Unsettling Drone (Su) A jinmenju emits a low, persistent hum that unnerves living creatures that hear it. Those within 30 feet of it must succeed at a DC 18 Will save or become shaken until they leave the affected area and for 1d4 rounds thereafter. A creature that successfully saves is immune to that jinmenju's unsettling drone for 24 hours. The save DC is Charisma-based.
A low hum surrounds this huge, gnarled tree. The rotten fruits that hang from its sickly branches look vaguely like human heads.