Kaiju, Mogaru

System: Pathfinder | SRD

Kaiju, Mogaru CR 28
CN Magical Beast (kaiju, water) Colossal
Init +9 ; Senses darkvision 600 ft., low-light vision, see invisibility, sense kaiju; Perception +45
Defense
AC 47, touch 7, flat-footed 42 (+5 Dex, +40 natural, –8 size)
hp 697 (34d10+510); fast healing 30
Fort +34 Ref +24 Will +23
DR 20/epic
Immune ability damage, ability drain, death effects, disease, energy drain, fire, and fear
Resist acid 30, cold 30, electricity 30, negative energy 30, sonic 30
Weaknesses susceptible to song
Offense
Speed 100 ft., swim 100 ft.
Melee bite +46 (8d6+20/19–20 plus grab), 2 claws +46 (4d8+20/19–20), 2 tail slaps +44 (6d6+10/19–20)
Ranged firebolts +31 touch (damage variable; see below)
Space 60 ft. ; Reach 60 ft.
Special Attacks breath weapon, ferocity, fast swallow, hurl foe, reflexive breath, swallow whole (10d6 bludgeoning and 10d6 fire damage, AC 30, 69 hp), trample (4d8+30, DC 47)
CMB +62 (+66 bull rush, +66 grapple, +66 sunder) CMD 79 (81 vs. bull rush, 81 vs. sunder)
Statistics
Str 50, Dex 21, Con 41, Int 3, Wis 30, Cha 26
Base Atk +34
Feats Combat Reflexes, Critical Focus, Greater Bull Rush, Greater Sunder, Greater Vital Strike, Improved Bull Rush, Improved Critical (bite), Improved Critical (claw), Improved Initiative, Improved Iron Will, Improved Sunder, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Staggering Critical, Vital Strike
Skills Perception +45, Swim +49
Languages Aquan (can't speak)
SQ massive
Special Abilities
Absorb Energy (Ex) Mogaru absorbs energy attacks that damage him, including negative energy attacks. Damage blocked by one of his resistances or immunities instead heals him an amount equal to the damage dealt. He may absorb only one kind of energy in this manner in a round. The first type of energy that affects him in a round (whether or not it penetrates his immunities or resistance to actually damage him) sets the type of energy he absorbs for that round. Hit points gained in excess of his normal maximum are lost. Mogaru cannot gain healing from energy effects generated by himself.
Breath Weapon (Su) Once every 4 rounds, Mogaru can breathe out a beam of fiery red force. When Mogaru uses this attack, he can choose to focus the breath weapon into a single 1,200-foot-long line, or he can shorten the range and turn his head and body while breathing, effectively affecting a 600-foot-long cone. All creatures caught in this area of effect take 20d6 points of fire damage, 20d6 points of force damage, and are staggered for 1d6 rounds from the devastating energy (Reflex DC 42 halves the damage and prevents the staggered effect). A creature slain by this effect is disintegrated, whether the saving throw was successful or not. This breath weapon is particularly effective at blasting through cover—cover does not grant any bonuses on Reflex saves against Mogaru's breath weapon. The save DC is Constitution-based.
Firebolts (Su) As a standard action on any round immediately following the use of his breath weapon, Mogaru can fire bolts of red energy from the glowing spines along his back. These bolts are ranged touch attacks with a range of 1,200 feet. When Mogaru uses this ability, he must choose between firing one firebolt, three firebolts, or six firebolts. If he fires one, it deals 20d6 points of damage on a hit. If he fires three bolts, each deals 8d6 points of damage on a hit. If he fires six bolts, each deals 5d6 points of damage on a hit. Half of the damage caused by any one firebolt is fire damage, the other half is force damage. Firebolts deal full damage against objects, and ignore the first 10 points of hardness possessed by an object.
Reflexive Breath (Ex) The first time in any round that Mogaru can make an attack of opportunity, he can choose to use a diminished version of his breath weapon instead of making a physical attack. This reflexive breath weapon attack only targets the creature that provoked the attack of opportunity, but otherwise causes the same damage and effects his breath weapon normally inflicts (Reflex DC 32 halves the damage and negates the staggered effect). Use of his breath weapon in this way does not affect the recharge rate of the regular breath weapon. The save DC is Constitution-based, and includes a -10 penalty to reflect the fact that the reflexive breath is a shorter (but no less intense) blast of energy than the kaiju's typical breath weapon attack.
Sense Kaiju (Su) Mogaru can sense the location of the nearest active kaiju, as if using discern location, at will.
Susceptible to Song (Ex) Mogaru's actions can be influenced by song, provided the kaiju notices the singing. If the kaiju is not currently engaged in battle, he automatically hears any song within 100 feet that is directed at him in an attempt to influence him, but when he is in combat, there's only a cumulative 20% chance per round of sustained singing that he notices the song. In order to influence Mogaru, the singer must make a DC 35 Perform (sing) check (this check cannot be bolstered by the aid another action, and the singer cannot take 10 or 20 on the check). The result of this check sets the DC of the Will save Mogaru must make in order to not be influenced by the song. The singer can choose to influence Mogaru as if she had successfully cast suggestion on the kaiju (CL = the singer's ranks in Perform [sing]). If Mogaru succeeds at a Will save (DC = the singer's ranks in Perform [sing] + the singer's Charisma modifier), the effects of the influence last for a maximum of 1d4 rounds; otherwise, the effects last as long as a suggestion spell would normally last. Mogaru cannot use his recovery ability to recover from song influence, and a single singer may influence Mogaru only once per day.
This towering saurian lumbers on its hind legs, its twin tails thrashing and the spines on its back glowing with red energy.

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