Karkinoi

System: Pathfinder | SRD

Karkinoi CR 6
CE Monstrous Humanoid (aquatic) Large
Init +0 ; Senses darkvision 60 ft.; Perception +11
Defense
AC 19, touch 9, flat-footed 19 (+10 natural, –1 size)
hp 76 (8d10+32)
Fort +6 Ref +6 Will +6
Offense
Speed 30 ft., swim 40 ft.; sideways scuttle
Melee claw +13 (1d10+9/19–20 plus grab), slam +13 (1d6+6)
Space 10 ft. ; Reach 10 ft.
Special Attacks constrict 1d10+6
CMB +15 (+19 grapple) CMD 25
Statistics
Str 22, Dex 10, Con 16, Int 6, Wis 10, Cha 7
Base Atk +8
Feats Combat Reflexes, Improved Critical (claw), Power Attack, Vital Strike
Skills Intimidate +9, Perception +11, Swim +21
Languages Aquan
SQ water dependency
Special Abilities
Sideways Scuttle (Ex) When a karkinoi takes a 5-foot step, it can move up to 10 feet instead of 5 feet as long as it does so in a straight line. It can do this whether it is walking or swimming.
Water Dependency (Ex) A karkinoi can survive out of the water for 1 hour per point of Constitution. Beyond this limit, it runs the risk of suffocation, as if it were drowning.
This hulking mix of ogre and crab has one huge pincer that snaps menacingly, while its other arm is a twisted, humanlike hand.

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