Mudlord

System: Pathfinder | SRD

Mudlord CR 6
N Outsider (earth, elemental, water) Medium
Init +7 ; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +13
Defense
AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
hp 67 (9d10+18)
Fort +8 Ref +9 Will +4
DR 10/magic
Immune elemental traits
SR 17
Weaknesses vulnerable to magic
Offense
Speed 30 ft., swim 40 ft.
Melee 2 slams +13 (2d6+3 plus grab)
Ranged mudball +12 touch (blindness)
Special Attacks engulf (DC 17, 1d6+3 bludgeoning and smother), smother
CMB +12 CMD 25 (can't be tripped)
Statistics
Str 17, Dex 16, Con 14, Int 10, Wis 13, Cha 7
Base Atk +9
Feats Combat Reflexes, Improved Initiative, Lunge, Skill Focus (Stealth), Weapon Focus (slam)
Skills Acrobatics +15, Climb +9, Escape Artist +15, Intimidate +10, Knowledge (planes) +6, Perception +13, Stealth +18, Swim +17
Languages Terran
SQ compression, freeze (mud puddle)
Special Abilities
Engulf (Su) A mudlord can engulf no more than one Medium or two Small or smaller creatures at a time.
Mudball (Ex) A mudlord can throw a ball of sticky mud up to 30 feet at an opponent's face as a ranged touch attack. It if hits, the target is blinded. Each round on its turn, the target can attempt a DC 16 Reflex save as a free action; if successful, the target shakes off the mud. The target or an adjacent creature can wipe off the mud as a standard action. The save DC is Constitution-based.
Vulnerable to Magic (Ex) A transmute mud to rock spell deals 1d6 points of damage per caster level to any mudlord in the area and automatically staggers it for 2d6 rounds.
This fluid creature's roughly humanoid form is composed entirely of thick gobbets of soggy, brown mud.

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