Rat King
System: Pathfinder | SRD
Rat King
CR 5
N
Magical Beast
Small
Init +4
;
Senses darkvision 60 ft., low-light vision; Perception +11
Defense
AC 18, touch 16, flat-footed 13 (+4 Dex, +1 dodge, +2 natural, +1 size)
hp 57 (6d10+24)
Fort +9
Ref +9
Will +4
Offense
Speed 30 ft., climb 15 ft., swim 15 ft.
Melee 5 bites +11 (1d4+1 plus disease)
Special Attacks disease, plaguebringer
CMB +6
CMD 21 (can't be tripped)
Statistics
Str 12,
Dex 19,
Con 18,
Int 5,
Wis 14,
Cha 11
Base Atk +6
Feats Dodge, Skill Focus (Perception), Weapon Finesse
Skills Climb +9, Diplomacy +0 (+4 when influencing rats), Knowledge (local) –2, Perception +11, Stealth +13, Swim +9
SQ compression, speak with rats
Special Abilities
Disease (Ex) Bubonic plague: Inhaled or bite—injury; save Fort DC 19; onset 1d3 days; frequency 1/day; effect 1d4 Str damage, 1 Cha damage, and fatigue; cure 2 consecutive saves. The save DC is Constitution-based and includes the +2 from the rat king's plaguebringer ability.
Plaguebringer (Ex) A rat king increases the disease DC of rats (including rat kings, rat swarms, and dire rats) within 100 feet by +2.
Speak with Rats (Ex) A rat king can communicate with normal rats (including rat swarms and dire rats) as if using speak with animals. It can use Diplomacy to alter a rat's attitude, and when so doing gains a +4 racial bonus on the check. Any ability that allows a creature to communicate with rats (such as speak with animals or a wererat's rat empathy) allows for communication with a rat king.
Squeaks and chittering cries rise from a tangle of diseased rats with their tails knotted together.