Rokurokubi

System: Pathfinder | SRD

Rokurokubi CR 14
LE Monstrous Humanoid Medium
Init +10 ; Senses darkvision 60 ft.; Perception +21
Defense
AC 28, touch 16, flat-footed 22 (+6 Dex, +12 natural)
hp 195 (17d10+102)
Fort +11 Ref +16 Will +13
DR 5/cold iron
Immune sleep
SR 25
Offense
Speed 30 ft.
Melee bite +24 (2d6+4/19–20 plus rokurokubi's curse), 2 claws +23 (1d6+4)
Space 5 ft. ; Reach 5 ft. (20 ft. with bite)
Special Attacks elongate neck, rokurokubi's curse
Aura nightfall (15 ft.)
CMB +21 CMD 37
Statistics
Str 18, Dex 23, Con 22, Int 15, Wis 12, Cha 21
Base Atk +17
Feats Combat Casting, Combat Expertise, Combat Reflexes, Deceitful, Improved Critical (bite), Improved Initiative, Iron Will, Weapon Finesse, Weapon Focus (bite)
Skills Bluff +26, Climb +24, Disguise +26, Intimidate +25, Perception +21, Stealth +26
Languages Aklo, Common
SQ no sleep
Special Abilities
Elongate Neck (Ex) A rokurokubi can stretch her neck from a normal human length up to 20 feet, giving her reach with her bite attack and threatening all squares within that range.
Nightfall Aura (Su) A rokurokubi can create an aura of darkness and silence (CL 12th) with a radius of 15 feet. The rokurokubi is immune to the effects of her aura, and can activate or suppress this ability as a free action. These aura effects can be dispelled as if they were spells.
No Sleep (Ex) A rokurokubi does not need to sleep and is immune to all sleep effects.
Rokurokubi's Curse (Su) Bite—injury; save Will DC 23; frequency 1 day; effect 1 Cha damage and permanently silenced after 4 Cha damage. Fully healing the Cha damage cures the silence. The save DC is Charisma-based.
Spells A rokurokubi casts spells as a 12th-level sorcerer.
This peasant woman sprouts a grotesquely long neck that coils about like a snake, with razor-sharp teeth filling her gaping maw.

Add to encounter | Back to Monsters