Scorpion, Giant Emperor
System: Pathfinder | SRD
Scorpion, Giant Emperor
CR 11
N
Vermin
Gargantuan
Init +1
;
Senses darkvision 60 ft., tremorsense 60 ft.; Perception +5
Defense
AC 24, touch 7, flat-footed 23 (+1 Dex, +17 natural, –4 size)
hp 142 (15d8+75)
Fort +14
Ref +6
Will +6
Immune mind-affecting effects
Offense
Speed 50 ft., burrow 10 ft.
Melee 2 claws +18 (2d6+11 plus grab), sting +18 (2d6+11 plus poison)
Space 20 ft.
;
Reach 20 ft.
Special Attacks ambush pit, constrict (2d6+11), poison, pounce
CMB +26 (+30 grapple)
CMD 37 (49 vs. trip)
Statistics
Str 33,
Dex 13,
Con 20,
Int -,
Wis 12,
Cha 2
Base Atk +11
Skills Climb +15, Perception +5, Stealth –3 (+1 in deserts)
Special Abilities
mbush Pit (Ex) A giant emperor scorpion can spend 1 minute digging itself into the soil or other ground debris. It then waits for its tremorsense to detect prey. When a creature comes within range, it can erupt from the ground as a free action as part of a charge, allowing it to use its pounce ability. When dug in, the scorpion has improved cover granting it a +10 bonus on Stealth checks.
Poison (Ex) Sting—injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d4 Str and 1d4 Dex; cure 1 save. The save DC is Constitution-based.
This massive scorpion erupts from the sand, its giant pincers snapping and its tail stinger swaying threateningly.