Scorpion, Greensting

System: Pathfinder | SRD

Scorpion, Greensting CR 1/4
XP 100
N Vermin Tiny
Init +3 ; Senses darkvision 60 ft.; Perception +4
Defense
AC 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size)
hp 4 (1d8)
Fort +2 Ref +3 Will +0
Immune mind-affecting effects
Offense
Speed 30 ft.
Melee sting +5 (1d2–4 plus poison)
Space 2-1/2 ft. ; Reach 0 ft.
Special Attacks poison
CMB +1 CMD 7 (19 vs. trip)
Statistics
Str 3, Dex 16, Con 10, Int -, Wis 10, Cha 2
Base Atk +0
Feats Weapon FinesseB
Skills Climb +7, Perception +4, Stealth +15
Special Abilities
Poison (Ex) Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save. The save DC is Constitution-based.
Though its pincers seem too small to harm anything larger than an insect, this scorpion's stinger still appears dangerous.

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