Seaweed Siren

System: Pathfinder | SRD

Seaweed Siren CR 13
CN Magical Beast (aquatic) Large
Init +2 ; Senses darkvision 60 ft., low-light vision; Perception +17
Defense
AC 26, touch 11, flat-footed 24 (+2 Dex, +15 natural, –1 size)
hp 184 (16d10+96)
Fort +16 Ref +12 Will +8
Immune mind-affecting effects
Resist fire 10, sonic 10
Offense
Speed 30 ft., swim 30 ft.
Melee bite +25 (4d6+15/19–20)
Ranged 3 sonic beams +17 (5d6 sonic)
Space 10 ft. ; Reach 5 ft.
Special Attacks staggering gaze, trample (1d10+15, DC 28)
Aura cacophony (100 ft., DC 22)
CMB +27 CMD 39 (47 vs. trip)
Statistics
Str 30, Dex 15, Con 22, Int 11, Wis 16, Cha 19
Base Atk +16
Feats Blind-Fight, Critical Focus, Deafening Critical, Improved Critical (bite), Point-Blank Shot, Power Attack, Quicken Spell-Like Ability (confusion), Skill Focus (Perception)
Skills Bluff +12, Perception +17, Stealth +17 (+21 in water), Swim +18
Languages Aklo; tongues
SQ false heads, water dependency
Special Abilities
Cacophony (Su) A seaweed siren's noises disrupt spellcasting; casting within 100 feet of a seaweed siren requires a concentration check (DC 15 + the level of the spell being cast). All other concentration checks and Perception checks involving hearing made inside the aura have their DCs increased by 5. A siren can begin or end this ability as a free action. This is a sonic effect.
False Heads (Ex) A seaweed siren's false heads can be severed. To sever a head, an opponent must make a sunder attempt with a slashing weapon targeting the head. A head is considered a separate weapon with hardness 0 and hit points equal to the siren's Hit Dice (typically 16 hp). To sever a head, an opponent must deal enough damage to reduce the head's hit points to 0 or fewer. Severing a head deals an amount of damage to the siren's body equal to the siren's Hit Dice. A siren can't attack with a severed head. A siren with no remaining heads can't use its cacophony ability or its spell-like abilities.
Sonic Beams (Su) Each of the siren's false heads can fire a beam at a range of 60 feet, dealing 4d6 points of sonic damage.
Staggering Gaze (Su) Staggered 1d6 rounds, 30 feet, Will DC 22 negates. This is a mind-affecting effect. The save DC is Charisma-based.
Water Dependency (Ex) A seaweed siren can survive out of the water for 1 hour per point of Constitution (typically 22 rounds). Beyond this limit, a seaweed siren begins to suffocate.
This creature's three singing heads sway atop serpentine necks that extend from a bulbous body split by a wide, toothy mouth.

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