Seps
System: Pathfinder | SRD
Seps
CR 11
N
Magical Beast
Huge
Init +6
;
Senses darkvision 60 ft., low-light vision, scent; Perception +17
Defense
AC 26, touch 10, flat-footed 24 (+2 Dex, +16 natural, –2 size)
hp 147 (14d10+70)
Fort +14
Ref +11
Will +6
Immune acid, poison
Offense
Speed 30 ft.
Melee bite +23 (3d8+15/19–20 plus poison)
Space 15 ft.
;
Reach 15 ft.
Special Attacks poison
CMB +26
CMD 38 (can't be tripped)
Statistics
Str 30,
Dex 14,
Con 21,
Int 2,
Wis 11,
Cha 11
Base Atk +14
Feats Improved Critical (bite), Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite)
Skills Perception +17, Stealth +11
SQ liquefaction
Special Abilities
Acid Blood (Ex) A metal, wooden, or natural weapon that deals piercing or slashing damage to a seps takes 4d6 points of acid damage unless the weapon's wielder succeeds at a DC 22 Reflex save at the listed DC. The DC is Constitution-based.
Liquefaction (Su) Any creature killed by seps poison dissolves into an acidic liquid that deals 2d6 points of acid damage per round to anything in its square (including the dead creature's equipment).
Poison (Ex) Bite—injury; save Fort DC 22; frequency 1/round for 10 rounds; effect 1d8 acid damage and 1d4 Con drain; cure 2 consecutive saves.
This giant armored snake has large fangs, dripping with venom that hisses when it spatters on the ground.