Seps, Juvenile

System: Pathfinder | SRD

Seps, Juvenile CR 2
XP 600
N Magical Beast Medium
Init +5 ; Senses darkvision 60 ft., low-light vision, scent; Perception +9
Defense
AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 22 (3d10+6)
Fort +5 Ref +4 Will +2
Offense
Speed 20 ft.
Melee bite +4 (1d6–1 plus poison)
Special Attacks acid blood (2d6, DC 13; see seps), poison
CMB +2 CMD 13 (can't be tripped)
Statistics
Str 8, Dex 13, Con 14, Int 1, Wis 13, Cha 6
Base Atk +3
Feats Improved Initiative, Weapon Finesse
Skills Perception +9, Stealth +10
SQ liquefaction (see seps)
Special Abilities
Poison (Ex) Bite—injury; save Fort DC 13; frequency 1/round for 10 rounds; effect 1d4 acid and 1d2 Con damage; cure 2 consecutive saves.
This venomous snake is heavily armored and has unusually large fangs.

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