Shadow Creature
System: Pathfinder | SRD
Shadow Creature
CR 13
CE
Outsider (augmented aberration)
Large
Init +5
;
Senses darkvision 60 ft., low-light vision; Perception +24
Defense
AC 27, touch 10, flat-footed 26 (+1 Dex, +17 natural, –1 size)
hp 162 (12d8+108)
Fort +13
Ref +5
Will +13
DR 10/magic
Immune electricity
Resist cold 15
SR 27
Weaknesses vulnerable to fire
Offense
Speed 10 ft.
Melee bite +20 (4d8+18/19–20)
Ranged 6 strands +10 touch (1d6 Str)
Space 10 ft.
;
Reach 10 ft.
Special Attacks pull (strands, 5 ft.), strands
CMB +22
CMD 33 (can't be tripped)
Statistics
Str 34,
Dex 13,
Con 29,
Int 13,
Wis 16,
Cha 12
Base Atk +9
Feats Improved Critical (bite), Improved Initiative, Iron Will, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (strand)
Skills Climb +27, Knowledge (dungeoneering) +13, Knowledge (religion) +13, Perception +24, Stealth +18 (+44 in icy or stony areas)
Languages Aklo, Common
Special Abilities
Strands (Ex) A shadow roper can extend up to six thin, sticky strands from its body at a time, launching them to a maximum range of 50 feet. A shadow roper's attacks with its strands resolve as ranged touch attacks. These strands are quite strong, but can be severed by any amount of slashing damage; each strand has an AC of 20. A creature struck by a strand is numbed and weakened by the strange material, and must succeed at a DC 25 Fortitude save or take 1d6 points of Strength damage. The save DC is Constitution-based.
A tentacled horror that seems to shift in and out of the shadows, this bizarre beast is an amalgamation of darkness and menace.