Shriezyx

System: Pathfinder | SRD

Shriezyx CR 4
CE Aberration Medium
Init +7 ; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +12
Defense
AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 38 (7d8+7); regeneration 3 (fire)
Fort +5 Ref +5 Will +6
Immune mind-affecting effects
Weaknesses fear of fire, vulnerable to fire
Offense
Speed 30 ft., climb 30 ft.
Melee bite +8 (1d6+1 plus poison), 4 claws +8 (1d4+1)
Special Attacks slowing toxin, web (+8 ranged, DC 14, 7 hp)
CMB +6 CMD 19 (31 vs. trip)
Statistics
Str 13, Dex 17, Con 12, Int 3, Wis 12, Cha 2
Base Atk +5
Feats Great Fortitude, Improved Initiative, Step Up, Weapon Finesse
Skills Climb +15, Perception +12
Languages Aklo
Special Abilities
Fear of Fire (Ex) A shriezyx within 30 feet of a fire the size of a torch or larger becomes shaken as long as it remains within that range. If damaged by fire, a shriezyx must make a successful Will save (DC equals the amount of fire damage dealt) or become frightened for 1 round.
Poison (Ex) Bite—injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save.
Slowing Toxin (Su) A shriezyx's web is coated with a supernatural toxin that numbs and deadens the nerves on contact. Any creature struck by a shriezyx's web must succeed at a DC 14 Fortitude save or become slowed (as the slow spell) for 1 minute. Each round, a victim may attempt a new DC 14 Fortitude save to end the effect early. This toxin fades quickly from spun webs—it can only affect targets on the round the web is spun. Existing webs remain sticky and tangled, but do not have this slowing effect. The save DC is Constitution-based.
An oversized, eight-legged monstrosity stares ravenously from its three beady eyes, its gaping maw dripping with green venom.

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