Spawn of Yog-Sothoth
System: Pathfinder | SRD
Spawn of Yog-Sothoth
CR 10
CE
Aberration (extraplanar)
Large
Init +6
;
Senses blindsight 30 ft., darkvision 60 ft.; Perception +20
Defense
AC 24, touch 11, flat-footed 22 (+2 Dex, +13 natural, –1 size)
hp 133 (14d8+70)
Fort +9
Ref +8
Will +12
DR 10/magic
Immune cold, fire
Resist sonic 10
SR 21
Offense
Speed 30 ft., climb 30 ft.
Melee bite +17 (1d8+8/19–20/×3), 4 tentacles +16 (1d6+4 plus grab)
Space 10 ft.
;
Reach 10 ft.
Special Attacks blood drain (1d4 Con), devastation
Aura stench (30 ft., DC 22, 10 rounds)
CMB +19
CMD 30 (38 vs. trip)
Statistics
Str 26,
Dex 15,
Con 21,
Int 17,
Wis 17,
Cha 20
Base Atk +10
Feats Combat Reflexes, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Multiattack, Vital Strike, Weapon Focus (tentacle)
Skills Climb +33, Escape Artist +19, Intimidate +22, Knowledge (arcana) +20, Perception +20, Spellcraft +20, Stealth +15
Languages Aklo
Special Abilities
Devastation (Ex) As a full-round action, the spawn can assault a structure, dealing 4d6+16 points of damage to the structure in that round.
Tenuous Natural Invisibility (Ex) This functions like natural invisibility, except it is subject to invisibility purge and effects that outline invisible creatures (such as glitterdust and faerie fire). It cannot be dispelled.
The shape of this creature gives the impression of a squirming mass accompanied by an indescribable monstrous stench.