Spring-Heeled Jack
System: Pathfinder | SRD
Spring-Heeled Jack
CR 3
XP 800
CE
Fey
Small
Init +5
;
Senses low-light vision; Perception +7
Defense
AC 16, touch 16, flat-footed 11 (+5 Dex, +1 size)
hp 26 (4d6+12)
Fort +3
Ref +9
Will +4
Offense
Speed 40 ft.
Melee mwk dagger +9 (1d3+2/19–20)
Special Attacks breath weapon (15-ft. cone, 2d6 fire damage, Reflex DC 14 half, usable every 2d4 rounds), frightening gaze, vault, sneak attack +1d6
CMB +3
CMD 18
Statistics
Str 15,
Dex 21,
Con 14,
Int 10,
Wis 10,
Cha 13
Base Atk +2
Feats Toughness, Weapon Finesse
Skills Acrobatics +12 (+16 when jumping), Bluff +6, Climb +9, Escape Artist +12, Perception +7, Sleight of Hand +10, Stealth +16
Languages Common, Sylvan
Special Abilities
Frightening Gaze (Su) Any creature within a 10-ft. radius upon whom Spring-Heeled Jack's gaze falls is panicked for 1d6 rounds. A successful DC 13 Will save negates. The save DC is Charisma-based.
Vault (Su) Spring-Heeled Jack can jump up to 20 feet (vertically or horizontally in any combination) as a move action without provoking attacks of opportunity.
With jet-black skin and a small but menacing pair of horns, this goateed, impish creature wields a bloody knife and a wicked grin.