Stone Colossus
System: Pathfinder | SRD
Stone Colossus
CR 19
N
Construct (colossus, mythic)
Colossal
Init +11M
;
Senses darkvision 60 ft., low-light vision; Perception +11
Defense
AC 31, touch 2, flat-footed 31 (+29 natural, –8 size)
hp 265 (21d10+150)
Fort +7
Ref +7
Will +7
DR 10/epic
Immune construct traits
Offense
Speed 40 ft.
Melee 2 slams +32 (3d10+19/19–20) or<p class="stat-block-2">stomp +32 (6d10+28 plus pinning stomp)</p>
Ranged light ballista +13 (3d8/×3)
Space 30 ft.
;
Reach 30 ft.
Special Attacks mythic power (7/day, surge +1d10), mythic quickening, pinning stomp
Aura selective antimagic aura (30 ft.)
CMB +48 (+53 sunder)
CMD 60 (65 vs. sunder)
Statistics
Str 48,
Dex 11,
Con -,
Int 5,
Wis 10,
Cha 7
Base Atk +21
Feats Cleave, Deadly AimM, Great Cleave, Improved Critical (slam), Improved InitiativeM, Improved SunderM, Improved Vital Strike, Point-Blank ShotM, Power Attack, Precise Shot, Vital Strike
Skills Intimidate +11, Perception +11
Languages Common
SQ alternate form, movable keep, mythic creation, mythic resilience, self repair, siege tower
Special Abilities
Alternate Form (Ex) A stone colossus can take the form of a small keep as a full-round action. Its DR increases to 20/epic, and it gains fast healing 10. While in this form, the colossus cannot make melee attacks.
Movable Keep (Ex) In either form, a stone colossus holds up to 12 Medium creatures. Those on its ramparts gain cover. Any inside when it's destroyed take 3d10+20 points of damage.
Selective Antimagic Aura (Su) Spells with the earth or force descriptor or that transmute or manipulate earth or stone are unaffected by this field.
Self Repair (Ex) A stone colossus can expend one use of mythic power as a swift action to gain fast healing 20 for 5 rounds.
Siege Tower (Ex) A stone colossus's ballistae don't provoke attacks of opportunity, and they reload themselves at the start of the colossus's turn.