Tikbalang
System: Pathfinder | SRD
Tikbalang
CR 9
CE
Monstrous Humanoid
Large
Init +3
;
Senses darkvision 60 ft., low-light vision, scent; Perception +18
Defense
AC 22, touch 13, flat-footed 18 (+3 Dex, +1 dodge, +9 natural, –1 size)
hp 114 (12d10+48)
Fort +10
Ref +11
Will +11
Offense
Speed 40 ft.
Melee bite +18 (2d4+7/19–20), 2 hooves +13 (1d8+10)
Ranged 4 spines +14 (1d6+8)
Space 10 ft.
;
Reach 10 ft.
Special Attacks pounce, spines, trample (1d8+10, DC 23)
CMB +20
CMD 34
Statistics
Str 24,
Dex 16,
Con 19,
Int 11,
Wis 16,
Cha 19
Base Atk +12
Feats Combat Reflexes, Deceitful, Dodge, Great Fortitude, Improved Critical (bite), Power Attack
Skills Bluff +20, Disguise +6, Perception +18, Sense Motive +9, Stealth +14, Survival +12
Languages Common, Sylvan
SQ change shape (Small or Medium humanoid, alter self), powerful blows (hooves), sound mimicry (sounds and voices)
Special Abilities
Spines (Ex) As a standard action, a tikbalang can launch four spines from its mane, each dealing 1d6 points of damage plus its Strength bonus. This attack has a range of 120 feet with no range increment. All targets must be within 30 feet of each other. A tikbalang can launch only 24 spines in any 24-hour period.
Merging the features of a horse and human, this monstrosity has an equine snout, sharp fangs, and long forelimbs with clawed fingers.