Warsworn
System: Pathfinder | SRD
Warsworn
CR 16
NE
Undead
Gargantuan
Init +3
;
Senses darkvision 60 ft.; Perception +27
Defense
AC 29, touch 9, flat-footed 26 (+3 Dex, +20 natural, –4 size)
hp 207 (18d8+126)
Fort +13
Ref +9
Will +17
DR 10/bludgeoning and magic
Immune undead traits
Offense
Speed 40 ft.
Melee 4 slams +21 (2d6+12 plus energy drain)
Ranged 1 scrap ball +12 (2d6+12)
Space 20 ft.
;
Reach 5 ft.
Special Attacks absorb dying creature, energy drain (1 level, DC 26), trample (2d6+18, DC 31)
Aura frightful presence (60 ft., DC 26)
CMB +29
CMD 42 (can't be tripped)
Statistics
Str 34,
Dex 17,
Con -,
Int 9,
Wis 22,
Cha 25
Base Atk +13
Feats Awesome Blow, Blind-Fight, Greater Overrun, Improved Bull Rush, Improved Overrun, Lightning Reflexes, Power Attack, Step Up, Strike Back
Skills Climb +33, Perception +27, Swim +30
Languages Common (can't speak)
SQ profane magic
Special Abilities
Absorb Dying Creature (Su) A warsworn can consume any dying creature by moving into the same space. This immediately kills the creature, absorbs the corpse into the warsworn, and heals the warsworn by an amount equal to the creature's Constitution score. Absorbed corpses can't be resurrected by any effect short of a miracle or wish until the warsworn that consumed them is destroyed.
Profane Magic (Su) Protection from evil blocks attacks from a warsworn's spell-like abilities. Weapons animated by the warsworn are damaged by channeled energy as if undead.
Scrap Ball (Ex) The warsworn can throw a mass of broken weapons and armor. This deals an amount of damage equal to 2d6 + the warsworn's Strength modifier, and has a range increment of 20 feet.
An enormous, animate mass of armed and armored corpses undulates forth, like a siege tower of steel-girded flesh.