Archon, Hound

System: Pathfinder | SRD

Archon, Hound CR 4
LG Outsider (archon, extraplanar, good, lawful) Medium
Init +4 ; Senses darkvision 60 ft., detect evil, low-light vision, scent; Perception +10
Defense
AC 19, touch 10, flat-footed 19 (+9 natural; +2 deflection vs. evil)
hp 39 (6d10+6)
Fort +6 Ref +5 Will +5; +4 vs. poison, +2 resistance vs. evil
DR 10/evil
Immune electricity, petrification
SR 15
Offense
Speed 40 ft.
Melee bite +8 (1d8+3), slam +8 (1d4+1) or mwk greatsword +9/+4 (2d6+3), bite +3 (1d8+2)
Aura aura of menace (DC 16), magic circle against evil
CMB +8 CMD 18
Statistics
Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12
Base Atk +6
Feats Improved Initiative, Iron Will, Power Attack
Skills Acrobatics +9, Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (beast shape II)
Special Abilities
Change Shape (Su) A hound archon can assume any canine form of Small to Large size, as if using beast shape II. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite attack of the form it chooses. For the purposes of this ability, canines include any dog-like or wolf-like creature of the animal type.
This canine-headed humanoid's well-groomed appearance and polished greatsword show it to be more than a common beast.

Add to encounter | Back to Monsters