Werecrocodile (Hybrid Form)
System: Pathfinder | SRD
Werecrocodile (Hybrid Form)
NE
Humanoid (human, shapechanger)
Medium
Init +5
;
Senses low-light vision, scent; Perception +4
Defense
AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 30 (3d10+9)
Fort +8
Ref +2
Will +2; +1 vs. fear
DR 10/silver
Offense
Speed 30 ft., swim 20 ft.; sprint
Melee bite +7 (1d8+4 plus grab and curse of lycanthropy), tail slap +2 (1d12+2)
Special Attacks curse of lycanthropy, death roll (1d8+4 plus trip), grab
CMB +7 (+11 grapple)
CMD 18
Statistics
Str 19,
Dex 13,
Con 16,
Int 12,
Wis 12,
Cha 6
Base Atk +3
Feats Cleave, Great Fortitude, Improved Initiative, Power Attack, Run
Skills Intimidate +4, Perception +4, Stealth +5, Survival +7, Swim +19
Languages Common
SQ armor training 1, change shape (human, hybrid, and crocodile; polymorph), hold breath, lycanthropic empathy (crocodiles and dire crocodiles), sprint
Special Abilities
Death Roll (Ex) When grappling a foe of its size or smaller, a werecrocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, the werecrocodile deals its bite damage, knocks the creature prone, and maintains the grapple.
Sprint (Ex) Once per minute, a werecrocodile can increase its land speed to 60 feet for 1 round.