Ypotryll

System: Pathfinder | SRD

Ypotryll CR 15
N Magical Beast Huge
Init –1 ; Senses darkvision 60 ft., low-light vision, scent; Perception +12
Defense
AC 29, touch 7, flat-footed 29 (–1 Dex, +22 natural, –2 size)
hp 253 (22d10+132)
Fort +21 Ref +12 Will +9; +6 vs. charms and compulsions
DR 5/&mdash
Offense
Speed 60 ft.
Melee gore +31 (4d8+16 plus push), 2 hooves +29 (2d8+11), tail slap +29 (2d6+5 plus push)
Space 10 ft. ; Reach 15 ft. (15 ft. with tail slap)
Special Attacks destructive charge, push (gore, tail slap, 10 ft.), thundering path, trample (2d8+16), unstoppable force
CMB +35 (+37 bull rush, +39 overrun) CMD 44 (46 vs. bull rush, 46 vs. overrun)
Statistics
Str 32, Dex 9, Con 21, Int 2, Wis 10, Cha 7
Base Atk +22
Feats Charge Through, Endurance, Great Fortitude, Greater Overrun, Improved Bull Rush, Improved Overrun, Iron Will, Multiattack, Power Attack, Run, Toughness
Skills Acrobatics +6 (+18 when jumping), Perception +12, Survival +4, Swim +23
SQ bloody-minded
Special Abilities
Bloody-Minded (Ex) A ypotryll is not easily swayed from its bloody business. It gains a +6 bonus on saves against charm and compulsion effects.
Destructive Charge (Ex) A ypotryll's charge attack ignores up to 1 point of a target object's hardness for each 5 feet charged.
Thundering Path (Ex) A ypotryll's charge shakes the ground it crosses. The path of its charge is considered difficult terrain until the start of the ypotryll's next turn, and creatures with tremorsense that are within 100 feet of the end of the ypotryll's charge are blinded for that same amount of time.
Unstoppable Force (Ex) A ypotryll's bonus on a charge attack is +4, and it may add this bonus on overrun combat maneuver checks attempted using Charge Through. A ypotryll may charge over difficult terrain, provided the terrain does not cost more than 2 squares to enter.
This ugly creature's porcine head features multiple horns and tusks. Its muscular body ripples with raw power.

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