Duergar Hammer

System: Pathfinder | SRD

Duergar Hammer CR 11
LE Humanoid (dwarf) Medium
Init +9 ; Senses darkvision 120 ft.; Perception +17
Defense
AC 25, touch 21, flat-footed 20 (+3 armor, +1 deflection, +4 Dex, +1 dodge, +3 monk, +1 natural, +2 Wis)
hp 93 (12d8+36)
Fort +11 Ref +14 Will +11; +2 vs. spells
Immune disease, paralysis, phantasms, poison
Weaknesses light sensitivity
Offense
Speed 60 ft.
Melee unarmed strike +14/+9 (2d6+2) or unarmed strike flurry of blows +15/+15/+10/+10/+5 (2d6+2)
Ranged +2 shuriken +16/+11 (1d2+4) or +2 shuriken flurry of blows +17/+17/+12/+12/+7 (1d2+4)
Special Attacks flurry of blows, stunning fist (12/day, DC 18)
CMB +14 CMD 33 (37 vs. bull rush or trip)
Statistics
Str 14, Dex 20, Con 14, Int 10, Wis 15, Cha 4
Base Atk +9
Feats Dodge, Gray Dwarf Magic* (ironskin *), Extra Ki, Improved Initiative, Improved Unarmed Strike, Innate Flexibility* (2), Mobility, Spring Attack, Stunning Fist, Weapon Finesse
Skills Acrobatics +20 (+32 when jumping), Escape Artist +20, Perception +17, Stealth +20
Languages Common, Dwarven, Undercommon
SQ born in darkness, earth glide, fade from sight, fast movement, gray heart, ki pool (10 points, cold iron, lawful, magic), maneuver training, slow and steady, stability

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