Enlightened Vampire

System: Pathfinder | SRD

Enlightened Vampire CR 12
LE Undead (augmented humanoid, human) Medium
Init +9 ; Senses darkvision 60 ft.; Perception +30
Defense
AC 34, touch 25, flat-footed 28 (+2 armor, +1 deflection, +5 Dex, +1 dodge, +4 monk, +4 Wis, +7 natural)
hp 108 (11d8+55); fast healing 5
Fort +10 Ref +14 Will +11; +2 vs. enchantments
DR 10/magic and silver
Immune disease, poison, undead traits
Resist cold 10, electricity 10
Weaknesses vampire weaknesses
Offense
Speed 60 ft.
Melee unarmed strike +15/+10 (2d8+6/19-20 plus energy drain) or flurry of blows +15/+15/+10/+10/+5 (2d8+6/19-20 plus energy drain) or slam +14 (1d4+6 plus energy drain)
Special Attacks blood drain, children of the night, create spawn, dominate (DC 18), energy drain (2 levels, DC 18), flurry of blows, life from a stone, life funnel, steal ki
CMB +17 (+21 grapple) CMD 39 (41 vs. grapple)
Statistics
Str 22, Dex 20, Con -, Int 14, Wis 18, Cha 16
Base Atk +8
Feats Alertness, Combat Expertise, Dodge, Gorgon's Fist, Greater Grapple, Improved Critical (unarmed strike), Improved Grapple, Improved Initiative, Improved Unarmed Strike, Ki Stand, Lightning Reflexes, Mobility, Power Attack, Punishing Kick, Scorpion Style, Step Up, Toughness, Weapon Focus (unarmed strike)
Skills Acrobatics +19 (+42 when jumping), Climb +20, Intimidate +17, Knowledge (history) +16, Perception +30, Sense Motive +30, Stealth +27
Languages Celestial, Common, Elven
SQ change shape (dire bat or wolf, beast shape II ), fast movement, gaseous form, high jump, ki pool (9 points, cold iron/lawful/magic), life funnel, maneuver training, shadowless, slow fall 50 ft., spider climb

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