Frightful Haunter

System: Pathfinder | SRD

Frightful Haunter CR 8
CE Undead (incorporeal) Medium
Init +7 ; Senses darkvision 60 ft.; Perception +17
Defense
AC 16, touch 16, flat-footed 13 (+3 deflection, +3 Dex)
hp 60 (8d8+24); fast healing 0 (see special abilities)
Fort +5 Ref +5 Will +9
Immune haunts
Offense
Speed fly 40 ft. (perfect)
Melee terrifying touch +9 (3d8 plus Will DC 17 or shaken)
Special Attacks create haunt, terrifying touch (DC 17)
Aura cowardice (30 ft.)
CMB +6 CMD 21
Statistics
Str -, Dex 17, Con -, Int 15, Wis 17, Cha 16
Base Atk +6
Feats Blind Fight, Skill Focus (Perception)
Skills Fly +11, Intimidate +13, Knowledge (history) +10, Knowledge (local) +13, Perception +17, Stealth +14, Survival +11
Languages Common, Goblin
Special Abilities
Aura of Cowardice (Su) A frightful haunter radiates a palpably daunting aura that causes all enemies within 30 feet to take a –4 penalty on saving throws against fear effects. Creatures that are normally immune to fear lose that immunity while within 10 feet of a frightful haunter with this ability.
Create Haunt (Su) A frightful haunter has so much rage and desire to create fear that it can actually create a haunt once per hour. Each haunt has a CR no greater than the frightful haunter's CR – 2, and often takes a form either tied to the location the frightful haunter selects for it or inspired by the victims the frightful haunter hopes to frighten. Unlike a typical haunt, those created by a frightful haunter are destroyed when neutralized, and fade away after a number of days equal to the creator's Hit Dice. A frightful haunter cannot have more than 1 haunt active per HD; if any haunt is created that exceeds that limit, the oldest active haunt is neutralized.
Fear Eater (Su) A frightful haunter has an amount of fast healing equal to the number of creatures within 30 feet currently suffering from a fear effect.
Made of Fear (Su) A frightful haunter is immune to the effects of a haunt, even those it does not create.
Terrifying Touch (Su) A creature struck by a frightful haunter's touch attack takes 3d8 points of damage and must succeed at a DC 17 Will saving throw or be shaken for 1 minute. A creature that succeeds at the save can't be made shaken by the terrifying touch for 24 hours, but can still take damage from it. Successfully using terrifying touch multiple times extends only the duration of its effect; it does not create a stronger fear condition. This is a mind-affecting fear effect. The DC is Charisma-based.

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