Frost Giant Jarl
System: Pathfinder | SRD
Frost Giant Jarl
CR 18
CE
Humanoid (cold, giant)
Large
Init +4
;
Senses low-light vision; Perception +24
Defense
AC 35, touch 15, flat-footed 31 (+9 armor, +2 deflection, +4 Dex, +11 natural, -1 size)
hp 328 (23 HD; 14d8+9d10+216)
Fort +26
Ref +17
Will +13
Immune cold
Weaknesses vulnerable to fire
Offense
Speed 40 ft.
Melee +1 warhammer +27/+22/+17/+12 (2d6+12/×3), +1 warhammer +27/+22/+17 (2d6+12/×3)
Ranged rock +22 (1d8+16) or +1 warhammer +24/+19 (2d6+1/×3)
Space 10 ft.
;
Reach 10 ft.
Special Attacks combat style (two-weapon), favored enemy (giants +2, humans +4), rock throwing (120 ft.)
CMB +31
CMD 47
Statistics
Str 32,
Dex 19,
Con 27,
Int 12,
Wis 12,
Cha 10
Base Atk +19
Feats Double Slice, Dreadful Carnage, Endurance, Furious Focus, Greater Two-Weapon Fighting, Improved Iron Will, Improved Two-Weapon Fighting, Iron Will, Point-Blank Shot, Power Attack, Precise Shot, Toughness, Two-Weapon Fighting, Two-Weapon Rend, Weapon Focus (warhammer)
Skills Acrobatics +8 (+12 when jumping), Climb +23, Diplomacy +5, Heal +9, Intimidate +23, Perception +24, Perform (sing) +5, Sense Motive +11, Stealth +17 (+21 in snow), Survival +14
Languages Common, Giant
SQ favored terrain (cold +4, forest +2), hunter's bond (companions), swift tracker, track +4, wild empathy +9, woodland stride