Drider
System: Pathfinder | SRD
Drider
CR 7
CE
Aberration
Large
Init +2
;
Senses darkvision 120 ft., detect good, detect law, detect magic; Perception +15
Defense
AC 20, touch 12, flat-footed 17 (+2 Dex, +1 dodge, +8 natural, -1 size)
hp 76 (9d8+36)
Fort +7
Ref +5
Will +9
Immune sleep
SR 18
Offense
Speed 30 ft., climb 20 ft.
Melee mwk heavy mace +9/+4 (1d8+3), bite +3 (1d4+1 plus poison)
Ranged mwk composite longbow +8/+3 (1d8+2/×3)
Space 10 ft.
;
Reach 5 ft.
Special Attacks web (+7 ranged, DC 18, hp 9)
CMB +9
CMD 21 (33 vs. trip)
Statistics
Str 15,
Dex 15,
Con 18,
Int 15,
Wis 16,
Cha 16
Base Atk +6
Feats Blind-Fight, Dodge, Combat Casting, Weapon Focus (bite, mace)
Skills Climb +22, Intimidate +15, Knowledge (arcana) +14, Perception +15, Spellcraft +14, Stealth +14
Languages Common, Elven, Undercommon
SQ undersized weapons
Special Abilities
Poison (Ex) The save DC is Constitution-based. Bite:
Spells A drider casts spells as a 6th-level cleric, sorcerer, or wizard, but does not gain any other class abilities.
Undersized Weapons (Ex) Although a drider is Large, its upper torso is the same size as that of a Medium humanoid's upper torso. As a result, it wields weapons as if it were one size category smaller than its actual size (Medium for most driders).
The dry rasping of spidery legs brings this hideous monstrosity into view—a nightmarish, centaurian fusion of drow and spider.