Ratfolk Chemist
System: Pathfinder | SRD
Ratfolk Chemist
CR 7
N
Humanoid (ratfolk)
Small
Init +9
;
Senses darkvision 60 ft.; Perception +13
Defense
AC 26, touch 17, flat-footed 21 (+4 armor, +1 deflection, +5 Dex, +5 natural, +1 size)
hp 63 (8d8+24)
Fort +9
Ref +14
Will +3; +6 vs. poison
Offense
Speed 20 ft.
Melee dagger +6/+1 (1d3-1/19-20)
Ranged light crossbow +12 (1d6/19-20) or bomb +12/+7 (4d6+4 cold or fire)
Special Attacks bomb 12/day (4d6+4 cold or fire, DC 18), swarming
CMB +4
CMD 20
Statistics
Str 8,
Dex 20,
Con 14,
Int 18,
Wis 10,
Cha 8
Base Atk +6
Feats Brew Potion, Improved Initiative, Lightning Reflexes, Point-Blank Shot, Precise Shot, Throw Anything
Skills Appraise +11, Craft (alchemy) +17, Disable Device +16, Heal +7, Knowledge (arcana) +15, Knowledge (nature) +15, Perception +13, Profession (herbalist) +11, Spellcraft +11, Survival +7, Use Magic Device +1
Languages Common, Draconic, Dwarven, Gnome, Undercommon
SQ alchemy (alchemy crafting +8, identify potions), discoveries (fast bombs, frost bomb, infusion, precise bombs [4 squares]), mutagen (+4/-2, +2 natural, 80 minutes), poison use, swift alchemy, swift poisoning