Serpentfolk High Priest
System: Pathfinder | SRD
Serpentfolk High Priest
CR 14
CE
Monstrous Humanoid
Medium
Init +10
;
Senses darkvision 60 ft., scent; Perception +21
Defense
AC 28, touch 13, flat-footed 25 (+8 armor, +3 Dex, +4 natural, +3 shield)
hp 182 (15 HD; 5d10+10d8+110)
Fort +15
Ref +13
Will +17
Immune mind-affecting effects, paralysis, poison
SR 25
Offense
Speed 20 ft.
Melee +3 unholy light mace +24/+19/+14/+9 (1d6+6), bite +16 (1d6+3 plus poison)
Ranged mwk light crossbow +22 (1d8+3/19-20)
Special Attacks channel negative energy 10/day (DC 22, 5d6), scythe of evil (5 rounds, 1/day), weapon master (10 rounds/day)
CMB +12
CMD 28
Statistics
Str 10,
Dex 23,
Con 20,
Int 16,
Wis 22,
Cha 20
Base Atk +12
Feats Combat Casting, Extra Channel, Great Fortitude, Improved Channel, Improved Initiative, Selective Channeling, Toughness, Weapon Finesse
Skills Acrobatics +7 (+3 when jumping), Diplomacy +15, Disguise +10, Escape Artist +15, Intimidate +10, Knowledge (arcana, nobility, planes) +9, Knowledge (history) +10, Knowledge (religion) +15, Perception +21, Sense Motive +15, Spellcraft +15, Stealth +11, Use Magic Device +15
Languages Aklo, Common, Draconic, Undercommon; telepathy 100 ft.
Special Abilities
Poison (Ex) Bite—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Str; cure 2 saves. The save DC is Constitution-based.