Serpentfolk Hunter
System: Pathfinder | SRD
Serpentfolk Hunter
CR 6
NE
Monstrous Humanoid
Medium
Init +7
;
Senses darkvision 60 ft., scent; Perception +13
Defense
AC 20, touch 13, flat-footed 17 (+3 Dex, +7 natural)
hp 66 (7d10+28)
Fort +10
Ref +10
Will +4
Immune mind-affecting effects, paralysis, poison
SR 17
Offense
Speed 30 ft.
Melee mwk scimitar +14/+9 (1d6+6/18-20), bite +8 (1d6+3 plus poison)
Ranged +1 composite shortbow +12/+7 (1d6+7/×3)
Special Attacks combat style (archery), favored enemy (humans +2)
CMB +13
CMD 26
Statistics
Str 22,
Dex 17,
Con 19,
Int 8,
Wis 11,
Cha 8
Base Atk +7
Feats Great Fortitude, Improved Initiative, Point-Blank Shot, Rapid Shot, Weapon Focus (composite shortbow)
Skills Climb +10, Escape Artist +14, Intimidate +5, Knowledge (dungeoneering) +5, Knowledge (nature) +3, Perception +13, Stealth +12, Survival +6 (+7 to identify or follow tracks), Swim +10
Languages Aklo; telepathy 100 ft.
SQ track +1, wild empathy +1
Special Abilities
Poison (Ex) Bite—injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d2 Str; cure 2 saves. The save DC is Constitution-based.