Steam Hog

System: Pathfinder | SRD

Steam Hog CR 7
N Magical Beast Huge
Init +4 ; Senses darkvision 60 ft., low-light vision, scent; Perception +10
Defense
AC 19, touch 8, flat-footed 19 (+5 armor, +6 natural, -2 size)
hp 94 (9d10+45)
Fort +10 Ref +6 Will +6
DR 2/-
Resist fire 15
Offense
Speed 30 ft., burrow 10 ft.
Melee gore +14 (2d6+7 plus 1d6 fire), 2 hooves +9 (1d8+3)
Space 15 ft. ; Reach 10 ft.
Special Attacks steam cloud, trample (1d8+10, DC 21)
CMB +18 CMD 28 (32 vs. trip)
Statistics
Str 24, Dex 11, Con 18, Int 1, Wis 12, Cha 9
Base Atk +9
Feats Cleave, Improved Initiative, Iron Will, Power Attack, Toughness
Skills Climb +10, Perception +10
Special Abilities
Steam Cloud (Ex) As a standard action, a steam hog can emit a cloud of steam from its snout in a 10-foot-radius spread. The initial burst of steam deals 2d6 points of fire damage to any creature in the area. The cloud remains for 1d4 rounds once created, acting as a 10-foot-radius obscuring mist . Any creature that begins its turn in the area of the steam must succeed at a DC 18 Fortitude save or take 1d6 points of fire damage. A steam hog can use its steam cloud only once every 1d6 rounds. The save DC is Constitution-based.

Add to encounter | Back to Monsters