Archon, Trumpet
System: Pathfinder | SRD
Archon, Trumpet
CR 14
LG
Outsider (archon, extraplanar, good, lawful)
Medium
Init +7
;
Senses darkvision 60 ft., low-light vision; Perception +22
Defense
AC 27, touch 13, flat-footed 24 (+3 Dex, +14 natural; +2 deflection vs. evil)
hp 175 (14d10+98)
Fort +16
Ref +9
Will +14; +4 vs. poison, +2 resistance vs. evil
DR 10/evil
Immune electricity, petrification
SR 25
Offense
Speed 40 ft., fly 90 ft. (good)
Melee +4 greatsword +23/+18/+13 (2d6+11/19-20)
Special Attacks trumpet
Aura aura of menace (DC 22), magic circle against evil
CMB +19
CMD 32
Statistics
Str 20,
Dex 17,
Con 25,
Int 16,
Wis 20,
Cha 17
Base Atk +14
Feats Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Persuasive, Power Attack
Skills Diplomacy +24, Escape Artist +17, Fly +24, Handle Animal +20, Knowledge (religion) +20, Perception +22, Perform (wind instruments) +20, Sense Motive +24, Stealth +20
Languages Celestial, Draconic, Infernal; truespeech
Special Abilities
Spells Trumpet archons can cast divine spells as 14th-level clerics. They do not gain access to domains or other cleric abilities.
Trumpet (Su) All creatures except archons within 100 feet of the trumpet's blast must succeed on a DC 19 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command its trumpet to become a +4 greatsword as a free action. Out of the archon's hands, it is a chunk of useless metal.
Lithe and beautiful, with skin the color of marble, this being hovers upon powerful, white wings and radiates a sense of serenity.