Vampire Lord

System: Pathfinder | SRD

Vampire Lord CR 15
NE Undead (augmented humanoid, elf, human) Medium
Init +6 ; Senses darkvision 60 ft., low-light vision; Perception +35
Defense
AC 28, touch 14, flat-footed 25 (+7 armor, +1 deflection, +2 Dex, +1 dodge, +7 natural)
hp 150 (14d8+84); fast healing 5
Fort +16 Ref +10 Will +13; +2 vs. enchantments
DR 10/magic and silver
Immune sleep, undead traits
Resist cold 10, electricity 10
Weaknesses vampire weaknesses
Offense
Speed 20 ft.
Melee +1 frost longsword +20/+15 (1d8+11/17-20 plus 2d6), slam +13 (1d4+8 plus energy drain)
Special Attacks blood drain, children of the night, create spawn, dominate (DC 22), energy drain (2 levels, DC 22), greater spell combat, improved spell combat, spell combat (-2 attack, +2 concentration, double bonus), spellstrike
CMB +18 CMD 32
Statistics
Str 26, Dex 14, Con -, Int 18, Wis 15, Cha 20
Base Atk +10
Feats Alertness, Combat Casting, Critical Focus, Disruptive, Dodge, Flanking Foil, Improved Critical (longsword), Improved Initiative, Lightning Reflexes, Mobility, Power Attack, Skill Focus (Perception), Spellbreaker, Toughness, Weapon Focus (longsword), Weapon Specialization (longsword)
Skills Diplomacy +12, Intimidate +22, Knowledge (arcana) +21, Knowledge (dungeoneering) +21, Knowledge (local) +11, Knowledge (nobility) +11, Perception +35, Sense Motive +12, Spellcraft +21, Use Magic Device +15
Languages Common, Dwarven, Elven, Giant, Sylvan, Undercommon
SQ arcane pool (11 points, +4), change shape (dire bat or wolf, beast shape II ), elf blood, fighter training (fighter level 7), gaseous form, heavy armor proficiency, improved spell recall, knowledge pool, magus arcana (accurate strike, concentrate, spell shield, spellbreaker) medium armor proficiency, shadowless, spider climb

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