Vampire Seducer

System: Pathfinder | SRD

Vampire Seducer CR 6
NE Undead (augmented humanoid, human) Medium
Init +8 ; Senses darkvision 60 ft.; Perception +19
Defense
AC 25, touch 15, flat-footed 20 (+4 armor, +4 Dex, +1 dodge, +6 natural)
hp 61 (5d8+35); fast healing 5
Fort +7 Ref +10 Will +5; +4 vs. bardic performance, language-dependent, and sonic
DR 10/magic and silver
Immune undead traits
Resist cold 10, electricity 10
Weaknesses vampire weaknesses
Offense
Speed 30 ft.
Melee slam +7 (1d4+4 plus energy drain)
Special Attacks bardic performance 24 rounds/day (countersong, distraction, fascinate [DC 18], inspire competence +2, inspire courage +2), blood drain, children of the night, create spawn, dominate (DC 18), energy drain (2 levels, DC 18)
CMB +7 CMD 22
Statistics
Str 18, Dex 18, Con -, Int 15, Wis 12, Cha 22
Base Atk +3
Feats Alertness, Combat Casting, Dodge, Extra Performance, Greater Spell Focus (enchantment), Improved Initiative, Lightning Reflexes, Spell Focus (enchantment), Toughness
Skills Bluff +22, Diplomacy +14, Intimidate +14, Knowledge (local) +12, Knowledge (nobility) +12, Perception +19, Perform (act) +14, Perform (dance) +14, Sense Motive +19, Stealth +19
Languages Common, Dwarven, Elven
SQ bardic knowledge +2, change shape (dire bat or wolf, beast shape II ), gaseous form, lore master 1/day, shadowless, spider climb, versatile performance (dance)

Add to encounter | Back to Monsters