Adaptive Ooze

System: Pathfinder | SRD

Adaptive Ooze CR 7
XP 3200
Init -5 ; Senses blindsight 60 ft.; Perception -5
Defense
AC 4, touch 4, flat-footed 4 (–5 Dex, –1 size)
hp 85 (10d8+40)
Fort +7, Ref -2, Will -2
Immune ooze traits
Offense
Speed 10 ft., climb 10 ft.
Melee slam +15 (3d6+13 plus adaptive form)
Space 10 ft., ; Reach 5 ft.
CMB +17 CMD 22
Statistics
Str 28,, Dex 1,, Con 18,, Int —,, Wis 1,, Cha 1
Base Atk +7
Skills Climb +17
Special Abilities
Adaptive Form (Su) The slam attack of an adaptive ooze gains a temporary additional damage type (slashing or piercing) whenever it has damage reduction against that type from its adaptive resistance ability. This damage type lasts until the ooze no longer has that type of damage reduction. The adaptive ooze can also reproduce an energy type it comes into contact with. The ooze’s slam attack deals an additional 2d6 points of energy damage of a single energy type randomly chosen from the types of energy it is currently immune to due to its adaptive resistance ability.
Adaptive Resistance (Su) An adaptive ooze can rapidly develop resistances to its most pressing threats. When the adaptive ooze takes bludgeoning, slashing, or piercing damage, it gains DR 10/adamantine against that damage type starting at the beginning of its next turn. This DR lasts for 1 hour. Additionally, when an adaptive ooze takes hit point damage from a particular type of energy (acid, cold, electricity, fire, or sonic), it gains immunity to that energy type starting at the beginning of its next turn. The adaptive ooze can maintain immunity to only three energy types at once, losing the oldest immunity it has when it takes hit point damage of a fourth energy type. This immunity lasts for 1 hour or until it is replaced with a new immunity.

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