Agrawgh

System: Pathfinder | SRD

Agrawgh CR 5
XP 1600
Init +0 ; Senses darkvision 60 ft., tremorsense 100 ft.; Perception +9
Defense
AC 18, touch 9, flat-footed 18 (+9 natural, -1 size)
hp 59 (7d10+21)
Fort +8, Ref +5, Will +1
Immune acid
Offense
Speed 20 ft., burrow 60 ft.
Melee bite +11 (2d6+6 plus 2d6 acid)
Space 10 ft., ; Reach 10 ft.
Special Attacks breath weapon (30-ft. line, 6d4 acid damage, Reflex DC 16 half, usable every 1d4 rounds)
CMB +12 (+14 bull rush) CMD 22 (24 vs. bullrush, can't be tripped)
Statistics
Str 18,, Dex 11,, Con 16,, Int 6,, Wis 9,, Cha 7
Base Atk +7
Feats Improved Bull Rush , Lunge , Power Attack , Weapon Focus (bite)
Skills Intimidate +8, Perception +9, Stealth +6, Survival +9
Languages Common, Terran
Special Abilities
Burrow (Ex) An agrawgh can burrow through solid stone at half its normal burrow rate. When traveling using its burrow speed, as a free action an agrawgh can choose whether to leave a tunnel in its wake that is 10 feet tall by 10 feet wide. As long as the agrawgh does not encounter any non-dirt or non-stone substances along its way, it digests dirt and stone with its stomach acids at a rate equal to its burrow movement speed. An agrawgh can’t run or perform combat maneuvers while burrowing. If an agrawgh encounters any creature while burrowing (such as one using meld with stone ), it can’t enter that square.

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