Ahkhat

System: Pathfinder | SRD

Ahkhat CR 4
XP 1200
Init +5 ; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +8
Defense
AC 17, touch 12, flat-footed 16 (+1 Dex, +5 natural, +1 size)
hp 38 (4d10+16)
Fort +8, Ref +5, Will +2
Immune elemental traits
Offense
Speed 30 ft.; structural Mobility
Melee 2 slams +8 (1d6+3)
Ranged urn +6 (1d4+3)
Spell-Like Abilities (CL 2nd; concentration +3)
CMB +6 CMD 17
Statistics
Str 17,, Dex 13,, Con 18,, Int 8,, Wis 12,, Cha 13
Base Atk +4
Feats Improved Initiative , Throw Anything
Skills Craft (carpentry) +6, Craft (stonemasonry) +6, Knowledge (engineering) +10, Perception +8, Stealth +12
Languages Terran
SQ integrated body
Special Abilities
Integrated Body (Ex) An ahkhat derives its form from the structure it inhabits, emerging from the walls, floors, and ceilings. An ahkhat cannot manifest from broken areas or separate from the building’s surface; it can only move within the building materials. An ahkhat occupies the same space as the area of the structure from which it is presently manifesting. If an ahkhat is somehow moved 10 or more feet away from its structure, it takes 1d8 points of damage; at the beginning of its next turn, the ahkhat immediately returns to the nearest space within its structure. When not manifesting, an ahkhat can’t be attacked normally, but it is instantly destroyed if 75% of its attuned building is destroyed. If an ahkhat’s keystone is destroyed, the ahkhat is instantly destroyed.
Structural Mobility (Su) An ahkhat can move through walls, floors, and ceilings of any material except metal, similar to the earth glide ability. It cannot move through significantly damaged or ruined sections of a structure until they are repaired. If an area containing an ahkhat is targeted with a passwall spell or similar effect, the ahkhat takes 1d8 points of damage and is immediately shunted to the nearest available space in its structure.
, Pathfinder #79: The Half-Dead City pg. 80

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