Creatures in "Alghollthu" Category
System: Pathfinder | SRD
Creatures in "Alghollthu" Category
CR Aboleth 7 Enisysian 4 Omnipath 18 Plizeazoth 12 Thalassic Architect 10 Veiled Master 14
XP 1200
Init +3
;
Senses darkvision 120 ft.; Perception +10
Defense
AC 17, touch 15, flat-footed 13 (+3 Dex, +1 dodge, +2 natural, +1 size)
hp 37 (5d8+15)
Fort +3,
Ref +4,
Will +7
Immune mind-affecting effects
SR 15
Offense
Speed 20 ft., swim 60 ft.
Melee 2 tentacles +4 (1d4 plus grab and slime)
Space 5 ft.,
;
Reach 10 ft.
Special Attacks alghollthu’s bane, grab (Large)
Spell-Like Abilities (CL 5th; concentration +5)
Aura mental disarmament (100 ft., DC 17), mucus cloud (5 ft., DC 14)
CMB +2 (+6 grapple)
CMD 16 (can't be tripped)
Statistics
Str 11,,
Dex 16,,
Con 14,,
Int 13,,
Wis 16,,
Cha 12
Base Atk +3
Feats Ability Focus (mental disarmament) , Dodge , Toughness
Skills Bluff +4, Escape Artist +9, Knowledge (dungeoneering) +5, Perception +10, Spellcraft +8, Stealth +14, Swim +13
Languages Aboleth, Aquan; telepathy 100 ft.
SQ change shape (Tiny or Small animal; greater polymorph ), symbiotic bond
Special Abilities
Alghollthu’s Bane (Su) As a standard action, an enisysian can make a touch attack against another alghollthu— creatures including aboleths, omnipaths, and veiled masters, among others. On a hit, the target’s immunity to mind-affecting effects is completely suppressed as long as it remains within 50 feet of the enisysian (no save).
Mental Disarmament (Su) An enisysian emits a constant telepathic barrage that lowers the mental defenses of nearby creatures. Anyone within 100 feet of an enisysian must succeed at a DC 17 Will saving throw or take a –4 penalty on Will saving throws while in range. A creature that succeeds at this saving throw is immune to the enisysian’s mental disarmament for 24 hours. The enisysian and any creature bonded with it via its symbiotic bond are immune to this ability. An enisysian can suppress or reactivate this ability as a swift action. Mental disarmament is a mind-affecting effect. The save DC is Wisdom-based.
Mucus Cloud (Ex) An underwater enisysian exudes a cloud of clear slime extending 5 feet from itself in all directions. Any creature in this area must succeed at a DC 14 Fortitude saving throw each round or it loses its ability to breathe air (but gains the ability to breathe water) for 24 hours. Renewed contact with the mucus cloud and failing another saving throw extends the effect for another 24 hours. An enisysian can suppress or reactivate this ability as a swift action. The save DC is Constitution-based.
Slime (Ex) A creature hit by an enisysian’s tentacles must succeed at a DC 14 Fortitude saving throw or have its flesh and skin transform into a clear, slimy membrane over the course of 1d4 rounds. The creature’s new flesh is soft and tender, reducing its Constitution score by 4 as long as the condition persists. If the creature’s flesh isn’t kept moist, it dries quickly and the victim takes 1d12 points of damage every 10 minutes. Remove disease and similar effects can restore an afflicted creature to normal, but immunity to disease offers no protection from this attack. The save DC is Constitution-based.
Symbiotic Bond (Su) An enisysian is able to form a symbiotic bond with another willing, living creature. This amplifies the host creature’s mental abilities and boosts its ability to control others. To do this, the enisysian must successfully grapple the target, after which, instead of pinning or maintaining the grapple, it can burrow into the skin as a standard action that deals 10 points of damage; this damage cannot be healed until the enisysian detaches or dies. If the host is Large or larger, the enisysian (but not the host) is considered to have the grappled condition while thus attached. If the host is Medium or smaller, both are considered to have the grappled condition while attached. Over the next 24 hours the enisysian and the host form a mental and mystical bond, after which the host gains the following bonuses: a +2 enhancement bonus to its Intelligence, Wisdom, and Charisma scores, and a +2 bonus to the caster level and DC of spells and spell-like abilities with the mind-affecting descriptor.