Amarok
System: Pathfinder | SRD
Amarok
CR 12
XP 19200
Init +5
;
Senses darkvision 60 ft., low-light vision, scent, see in darkness, true seeing ; Perception +28
Defense
AC 28, touch 13, flat-footed 23 (+5 Dex, +15 natural, -2 size)
hp 172 (15d10+90)
Fort +15,
Ref +14,
Will +13
Offense
Speed 50 ft.
Melee bite +23 (4d6+15/19-20 plus grab and trip)
Space 15 ft.,
;
Reach 10 ft.
Special Attacks grab, soul bite, trip
Spell-Like Abilities (CL 12th; concentration +15)
CMB +27 (+35 grapple)
CMD 42 (44 vs. grapple, 46 vs. trip)
Statistics
Str 30,,
Dex 21,,
Con 22,,
Int 15,,
Wis 23,,
Cha 16
Base Atk +15
Feats Alertness , Cleave , Combat Reflexes , Greater Grapple , Improved Critical (bite) , Improved Grapple , Improved Vital Strike , Iron Will , Power Attack , Vital Strike
Skills Perception +28, Sense Motive +25, Stealth +19, Survival +21
Languages Common, Sylvan; speak with animals
Special Abilities
Soul Bite (Su) As a standard action, an amarok can bite directly into the soul of any creature it can see. A shadowy image of the bitten creature appears next to the amarok, and the amarok makes its bite attack as if the creature were within reach. A soul bite deals the same amount of damage as a normal bite attack, and ignores hardness and damage reduction. If its bite attack hits, the amarok can attempt to trip and grab the target. When the amarok grabs a creature in this way, the creature doesn’t move, but the amarok visibly wrestles with the shadowy image and the creature appears to be grappling with thin air. This ability doesn’t work against creatures that don’t have souls (like most constructs) or that don’t have a separate body and soul (like outsiders).