Android Characters

System: Pathfinder | SRD

Android Characters CR 1
XP 400
Init +3 ; Senses darkvision 60 ft., low-light vision; Perception +6
Defense
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 11 (1d8+3)
Fort +2, Ref +5, Will +0; +4 vs. mind-affecting, paralysis, poison, and stun
Immune disease, emotion, exhaustion, fatigue, fear, sleep
Offense
Speed 30 ft.
Melee rapier +3 (1d6+1/18-20)
Special Attacks sneak attack +1d6
CMB +1 CMD 14
Statistics
Str 13,, Dex 17,, Con 14,, Int 14,, Wis 10,, Cha 6
Base Atk +0
Feats Weapon Finesse
Skills Acrobatics +7, Climb +5, Disable Device +7, Escape Artist +7, Knowledge (engineering) +3, Knowledge (local) +6, Perception +6, Sense Motive +0, Sleight of Hand +7, Stealth +7
Languages Androids begin play speaking Common. Androids with high Intelligence can choose any language as a bonus language (except secret languages, such as Druidic).
SQ emotionless, exceptional senses, nanite surge, trapfinding +1
Special Abilities
Constructed (Ex) For the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons), androids count both as humanoids and as constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects. They are not subject to fatigue or exhaustion, and are immune to disease and sleep effects.
Emotionless Androids can never gain morale bonuses and are immune to fear effects and emotion effects. They have problems processing emotions properly, and thus take a -4 penalty on Sense Motive checks.
Nanite Surge (Ex) An android’s body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting her a bonus equal to 3 + the android’s character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch for 1 round.
, Inner Sea Bestiary pg. 3

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